Small update on this build. With heading back into the office, I am not getting a chance to work on this as much as I wanted.
Anyway, I have decided to do a cross between what was shown on screen and Andrew Probert concept.
I am not a fan of those big chunky navigation lights on the side or back, but with Probert concept they are imbedded into the main hull.
So What I have done is mix the two. With the ones on the side I have them sticking out but I have streamlined the design so it follows better and not as chunky. With the rear ones I have them imbedded into the main hull and gave them a little lip so it stick out just a little but not noticeable.
The panels on the main part of the shuttle are a separate object and I am 50/50 on liking them, but they do bring it inline with the studio model. I have also left the window length the same as Probert concept as I think it looks better than the studio model.
As I made the impluse engine hatch thingy a door, that will be reworked back to being the impluse engines. As I have now corrected the front to incorporate Probert concept design for the main door.
I have included the second hatch on top of the shuttle as they are both on Probert concept and studio model and was seen open in Season 1 Skin of Evil Episode. Though I don’t think Probert originally envisioned that as a Escape hatch.
I still need to add the RCS and details the bottom, as there is no clear view of it I might just do my own thing.
I have also added some temporary materials to get a feeling of where that will go.