Star Trek, Workbee, Cargo Attachment. Part 5.
Has it really been four months since I last worked on this?
Guess that what happens when you get lost with other projects.
On to the updates.
For the impulse engines module I wanted to have something that looks a little industrial. I knocked out a few ideas, but nothing was really working.
I think this was due to the fact that Federation stuff is not very industrial looking as all the working parts are hidden behind panels.
The only thing to survive these design ideas was the frame.
What I have now is more Federation looking. It also has a bit of a module look to it.
The idea behind this is that these things are work horses around Starbases and Dry-docks. They can’t be down for too long for repairs. So to keep them out doing there jobs the parts are able to be hot swappable. Taking no more than an hour to remove the part and replace it.
I have given this module large impulse engines as I see it not just working around single planet but system wide.
For shuttles the size of the Workbee it can take a few days to cross a system at full impulse. But for a star ship it only takes a few hours, so with these larger engine it would take just under a half a day to get from Earth to Pluto.
I can also see this module being used with Tugs, to help with some extra power.
(Tugs have never really been seen fully in Trek. Though you can see some blurry things acting as Tugs in the War episodes of DS9)
The one thing that I am not to happy with is the landing legs on the bottom. I think they could have been a little bigger.